Tuesday, March 19, 2013

Digital-Tutors - Scanning 3D Models from Photos in 123D Catch and 3ds Max

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Digital-Tutors – Scanning 3D Models from Photos in 123D Catch and 3ds Max
English | Duration: 4h 29m | Video: AVC (.flv) 1280×720 15fps | Audio: AAC 44.1KHz stereo | 2.15 GB
Software used: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4
Genre: eLearning

In this tutorial we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera.
We will start shooting several images of a shoe and we’ll load those images into 123D Catch, which will compute those images (using a cloud computing system) and creates a complete scanned model of the shoe in a few minutes.
After that, we’ll remodel the entire shoe starting from the scanned model. We will be using a combination of TopoGun for the base modeling part, and 3ds Max for the creation of the complete model and all the different pieces of the shoe.
Later on we’ll go into Mudbox where we’ll project the scanned details on top of the new clean mesh and use those details as guide reference. we’ll proceed with the final parts of the tutorial in ZBrush adding all the fine details such as wrinkles, stitches, logos and more.

28 Lessons

1. Introduction and project overview
01:06
2. 123D Catch introduction
09:56
3. Manual stitching of the images
10:08
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4. Exporting the mesh
09:32
5. Attaching the top and bottom part in 3ds Max
10:08
6. Retopologizing the central part
10:07
7. Retopologizing of the back and bottom part
10:07
8. Separating into different pieces in 3ds Max
10:08
9. Adding thickness to the central part
10:08
10. Working on volume and thickness of the back part
10:08
11. Modeling the spikes
10:08
12. Modeling the sole of the shoe
10:08
13. Finishing the sole and the spikes
10:08
14. Adding the last parts, logos, and laces
10:08
15. Working on the proportion of the sole
10:08
16. Finishing the sole of the shoe
10:08
17. Finishing the back of the shoe
10:08
18. Starting the UV inside UVLayout
10:08
19. Pelting and relaxing the mesh
10:08
20. Working on the central part of the shoe
10:08
21. Unwrapping the laces and packing the UV
10:08
22. Texture projection in Mudbox
10:08
23. Texture creation in Photoshop and Mudbox
08:08
24. Detailing phase in ZBrush
09:17
25. Using the NoiseMaker
08:01
26. Alpha creation
10:08
27. Final detailing
10:08
28. Exporting the mesh and maps
10:38


Digital-Tutors - Scanning 3D Models from Photos in 123D Catch and 3ds Max

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